Base: $106,100.00 to $199,300.00 py; bonus/equity:...
7+ years of animation experience in video games
Expert knowledge of range and melee combat animation
Proficiency in editing motion capture data in maya
The role involves owning the full animation pipeline from previz and mocap planning through clean-up, keyframing, and playtesting
Job Summary
The role involves owning the full animation pipeline from previz and mocap planning through clean-up, keyframing, and playtesting.
Candidates must demonstrate exceptional creativity and independently deliver high-quality combat action design with strong aesthetic judgment.
Employees are eligible for a comprehensive benefits package including medical, dental, vision, life insurance, 401(k), and up to 25 days of vacation.
Matching Summary
The role involves owning the full animation pipeline from previz and mocap planning through clean-up, keyframing, and playtesting.
Salary
Base: $106,100.00 to $199,300.00 per year; Bonus/Equity: Sign-on payment and restricted stock units available; Benefits: Medical, dental, vision, life, disability, 401(k), and vacation/holidays included
Skills & Requirements
Must-have
7+ years of animation experience in video games
Expert knowledge of range and melee combat animation
Proficiency in editing motion capture data in Maya
Highly skilled in hand-key animation techniques
Strong understanding of realistic body mechanics
Nice-to-have
Experience with motion-matching and pose-matching techniques
Project experience using Unreal Engine
At least one shipped AAA title
Ability to learn and adapt to new tools
Excellent organizational and communication skills
Key Requirements
7+ years of animation experience in video game development
Expertise in range or melee combat animation in AAA games
Proficiency in Maya for motion capture editing and animation