You will be joining the team responsible for rendering APIs, shader compiler, profiler and debugging tools used by developers to bring games to PlayStation
Job Summary
You will be joining the team responsible for rendering APIs, shader compiler, profiler and debugging tools used by developers to bring games to PlayStation.
You will implement features, fix bugs, profile and optimise code, and possibly help game developers get the most of our hardware and software.
This is a unique opportunity for a graduate to get to the heart of PlayStation graphics programming and to work with and learn from a highly experience team.
Matching Summary
You will be joining the team responsible for rendering APIs, shader compiler, profiler and debugging tools used by developers to bring games to PlayStation.