Graduate Engineer

PlayStation

London, United Kingdom
On-site
Rendering apis
Shader compiler
Profiler and debugging tools
You will be joining the team responsible for rendering APIs, shader compiler, profiler and debugging tools used by developers to bring games to PlayStation

Job Summary

  • You will be joining the team responsible for rendering APIs, shader compiler, profiler and debugging tools used by developers to bring games to PlayStation.
  • You will implement features, fix bugs, profile and optimise code, and possibly help game developers get the most of our hardware and software.
  • This is a unique opportunity for a graduate to get to the heart of PlayStation graphics programming and to work with and learn from a highly experience team.

Matching Summary

You will be joining the team responsible for rendering APIs, shader compiler, profiler and debugging tools used by developers to bring games to PlayStation.

Skills & Requirements

Must-have

  • rendering APIs
  • shader compiler
  • profiler and debugging tools
  • GPU programming
  • BVH structures

Nice-to-have

  • passion and curiosity for innovation
  • embraces diversity
  • learn from highly experienced team

Key Requirements

  • Graduate Engineer
  • 12-month fixed-term contract

Work Rights

Not specified

Tailored Resume

Cover Letter