Robot kinematics and rigid body dynamics expertise
Python scripting for data pipeline automation
Motion capture and teleoperation data integration
This role is dedicated to architecting robust motion data pipelines that integrate diverse sources like mocap, game engines, and generative AI
Job Summary
This role is dedicated to architecting robust motion data pipelines that integrate diverse sources like mocap, game engines, and generative AI.
You will apply deep expertise in kinematics and rigid body dynamics to translate raw human movement into actionable, dynamically feasible data for whole-body reinforcement learning.
The team operates at the cutting edge of embodied AI, tackling complex challenges like safety and mass production to bring the Apollo humanoid robot to market.
Matching Summary
This role is dedicated to architecting robust motion data pipelines that integrate diverse sources like mocap, game engines, and generative AI.
Skills & Requirements
Must-have
Robot kinematics and rigid body dynamics expertise
Python scripting for data pipeline automation
Motion capture and teleoperation data integration
Kinematic retargeting implementation skills
Experience with game engines like Unreal or Unity
Nice-to-have
Hands-on experience with diffusion models
Proficiency in C++ for software stack integration
Direct hardware interaction with robotic platforms
Portfolio of sim-to-real motion projects
Familiarity with GMR or Omni-retarget libraries
Key Requirements
BS or MS degree in Robotics, Mechanical Engineering, or Computer Science
2+ years of industry or applied research experience in robotics
Proven track record processing large amounts of spatial motion data