Design, implement, and maintain real-time gameplay AI systems using Unreal Engine, including Gameplay Ability System, Behavior Trees, EQS, perception systems, state machines, and movement behaviors
Job Summary
Design, implement, and maintain real-time gameplay AI systems using Unreal Engine, including Gameplay Ability System, Behavior Trees, EQS, perception systems, state machines, and movement behaviors.
Collaborate with gameplay, animation, technical design, and programming teams to deliver readable, systemic, and reliable AI.
Optimize AI systems with a strong focus on performance, CPU usage, behavior level of detail, and agent scalability.
Matching Summary
Design, implement, and maintain real-time gameplay AI systems using Unreal Engine, including Gameplay Ability System, Behavior Trees, EQS, perception systems, state machines, and movement behaviors.
Skills & Requirements
Must-have
Unreal Engine AI systems
C++ programming skills
real-time gameplay AI systems
AI system optimization
gameplay design principles
Nice-to-have
collaborative mindset
curiosity and continuous improvement
clean, maintainable code
effective communication skills
Key Requirements
Degree in Computer Science or Software Engineering