Not specified; not specified; thoughtfully curated...
Not specified (assumed onsite based on company culture and location).
Strong unreal engine foundation
Advanced mgear rigging experience
Metahuman workflow expertise
Warner Bros. Discovery is seeking a Lead Technical Artist for characters to join their Avalanche studio in Salt Lake City. The role focuses on character and creature development using Unreal, Maya, and Python, with responsibilities that include optimizing character rigs, mentoring a tech art team, and enhancing pipeline efficiency
Job Summary
This role focuses on ensuring the highest quality characters and creatures are integrated while maintaining efficiency and performance for animators and in-engine environments.
The successful candidate will partner closely with Character Art, Animation, and Engineering to improve pipeline efficiency, scalability, and runtime quality.
Warner Bros. Discovery offers career-defining opportunities, thoughtfully curated benefits, and tools to explore and grow into your best selves within a supportive environment.
Matching Summary
Match Score: 85
Warner Bros. Discovery is seeking a Lead Technical Artist for characters to join their Avalanche studio in Salt Lake City. The role focuses on character and creature development using Unreal, Maya, and Python, with responsibilities that include optimizing character rigs, mentoring a tech art team, and enhancing pipeline efficiency.
Salary
Not specified; Not specified; Thoughtfully curated benefits
Skills & Requirements
Must-have
Strong Unreal Engine foundation
Advanced mGear rigging experience
MetaHuman workflow expertise
Python and C++ tool development
Character pipeline optimization
Nice-to-have
AI integration in character workflows
Mentoring technical art team members
Collaboration with animation teams
Blueprint troubleshooting skills
Scalability strategy implementation
Key Requirements
10+ years in game development
At least 4 shipped titles
Portfolio demonstrating character and rigging expertise
Deep understanding of character pipelines from modeling through runtime integration