Lead Technical Artist-characters

Warner Bros. Discovery

Salt Lake City, Utah, United States
Not specified; not specified; thoughtfully curated...
Not specified (assumed onsite based on company culture and location).
Strong unreal engine foundation
Advanced mgear rigging experience
Metahuman workflow expertise
Warner Bros. Discovery is seeking a Lead Technical Artist for characters to join their Avalanche studio in Salt Lake City. The role focuses on character and creature development using Unreal, Maya, and Python, with responsibilities that include optimizing character rigs, mentoring a tech art team, and enhancing pipeline efficiency

Job Summary

  • This role focuses on ensuring the highest quality characters and creatures are integrated while maintaining efficiency and performance for animators and in-engine environments.
  • The successful candidate will partner closely with Character Art, Animation, and Engineering to improve pipeline efficiency, scalability, and runtime quality.
  • Warner Bros. Discovery offers career-defining opportunities, thoughtfully curated benefits, and tools to explore and grow into your best selves within a supportive environment.

Matching Summary

Match Score: 85

Warner Bros. Discovery is seeking a Lead Technical Artist for characters to join their Avalanche studio in Salt Lake City. The role focuses on character and creature development using Unreal, Maya, and Python, with responsibilities that include optimizing character rigs, mentoring a tech art team, and enhancing pipeline efficiency.

Salary

Not specified; Not specified; Thoughtfully curated benefits

Skills & Requirements

Must-have

  • Strong Unreal Engine foundation
  • Advanced mGear rigging experience
  • MetaHuman workflow expertise
  • Python and C++ tool development
  • Character pipeline optimization

Nice-to-have

  • AI integration in character workflows
  • Mentoring technical art team members
  • Collaboration with animation teams
  • Blueprint troubleshooting skills
  • Scalability strategy implementation

Key Requirements

  • 10+ years in game development
  • At least 4 shipped titles
  • Portfolio demonstrating character and rigging expertise
  • Deep understanding of character pipelines from modeling through runtime integration

Work Rights

Not specified

Tailored Resume

Cover Letter