Negotiable based on experience; includes fixed ove...
C++ game development experience
Behavior tree implementation
State machine architecture
The role involves designing and implementing complex player character AI including combat and exploration behaviors using Behavior Trees and Utility AI
Job Summary
The role involves designing and implementing complex player character AI including combat and exploration behaviors using Behavior Trees and Utility AI.
Candidates must have experience with AAA consumer games and possess strong debugging and analysis skills to optimize AI performance.
The studio offers a flexible work environment with locations in Tokyo and Osaka, along with comprehensive benefits including health insurance and meal subsidies.
Matching Summary
The role involves designing and implementing complex player character AI including combat and exploration behaviors using Behavior Trees and Utility AI.
Salary
Negotiable based on experience; Includes fixed overtime allowance of 35 hours/month for general staff