Delivers control and movement to characters, creatures, objects, scenery and environment displayed within electronic games, websites or software products
Job Summary
Delivers control and movement to characters, creatures, objects, scenery and environment displayed within electronic games, websites or software products.
Collaborates with programmers and artists to balance seamless movements and optimized performance on the target platform.
Empower our creators to innovate, create, and bring fun to the workspace.
Matching Summary
Delivers control and movement to characters, creatures, objects, scenery and environment displayed within electronic games, websites or software products.
Skills & Requirements
Must-have
3D Modelling and Texturing
Maya / Blender / 3ds Max
Substance Painter / Photoshop
UV layouts and texture baking
Optimization for real-time pipelines
Rigging and skinning techniques
Nice-to-have
Creative problem resolution
Effective feedback to team members
PBR workflows
Unity, Unreal Engine experience
Key Requirements
5-7 years of experience
Bachelor's of Art/Animation OR equivalent industry experience