Manager, Technical Art - Rendering, Unpublished R&d Product

Riot Games

Sydney, Australia
On-site
Technical artist in games
Unreal engine lighting and rendering
Real-time rendering principles
As a Manager, Technical Artist, you’ll own the artist-facing interfaces to the rendering pipeline, ensuring tools and systems are intuitive, well-documented, and built to scale

Job Summary

  • As a Manager, Technical Artist, you’ll own the artist-facing interfaces to the rendering pipeline, ensuring tools and systems are intuitive, well-documented, and built to scale.
  • You will report into the Senior Manager, Technical Art and work closely with the Tech Art Director and other members of the team abroad.
  • At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle.

Matching Summary

As a Manager, Technical Artist, you’ll own the artist-facing interfaces to the rendering pipeline, ensuring tools and systems are intuitive, well-documented, and built to scale.

Skills & Requirements

Must-have

  • Technical Artist in games
  • Unreal Engine lighting and rendering
  • real-time rendering principles
  • artist-facing interfaces to rendering pipeline
  • asset pipeline optimization

Nice-to-have

  • player empathy and experience
  • modern Unreal Engine features
  • scalable systems development
  • performance profiling collaboration

Key Requirements

  • 6+ years of professional experience
  • Unreal Engine experience
  • Proficiency with content creation tools
  • Understanding of real-time rendering
  • Partnering with engineers
  • Understanding of art production pipelines
  • Excellent communication skills
  • Proactive and responsible

Work Rights

Not specified

Tailored Resume

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