Manager, Technical Art - Rendering, Unpublished R&d Product
Riot Games
Sydney, Australia
On-site
Technical artist in games
Unreal engine lighting and rendering
Real-time rendering principles
As a Manager, Technical Artist, you’ll own the artist-facing interfaces to the rendering pipeline, ensuring tools and systems are intuitive, well-documented, and built to scale
Job Summary
As a Manager, Technical Artist, you’ll own the artist-facing interfaces to the rendering pipeline, ensuring tools and systems are intuitive, well-documented, and built to scale.
You will report into the Senior Manager, Technical Art and work closely with the Tech Art Director and other members of the team abroad.
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle.
Matching Summary
As a Manager, Technical Artist, you’ll own the artist-facing interfaces to the rendering pipeline, ensuring tools and systems are intuitive, well-documented, and built to scale.