Principal Rendering Technical Artist (apex Legends)
Electronic Arts
Vancouver, British Columbia, Canada
British columbia: $141,400 - $204,400 cad; califor...
On-site
Shader design and implementation
Hlsl/glsl shader programming
Modern real-time lighting techniques
This role is an opportunity to participate in dedicated, long term R&D initiatives
Job Summary
This role is an opportunity to participate in dedicated, long term R&D initiatives.
As a Principal you will have broad agency to guide and deliver solutions as you see fit.
Design, implement, and deliver new solutions that increase efficiency, capabilities, and quality for shaders and lighting across the game.
Matching Summary
This role is an opportunity to participate in dedicated, long term R&D initiatives.
Salary
British Columbia: $141,400 - $204,400 CAD; California: $165,000 - $256,000 USD; Benefits: Comprehensive package including health, retirement, and paid time off
Skills & Requirements
Must-have
Shader design and implementation
HLSL/GLSL shader programming
Modern real-time lighting techniques
High performance and optimization
Nice-to-have
Creative freedom
Collaborative efforts
Pragmatic approach to tradeoffs
Key Requirements
12+ years of professional game development experience
Expertise in designing and implementing shaders
High level of proficiency with shader programming
Demonstrated ability to modify or implement shaders directly in a codebase