Principal Rendering Technical Artist (apex Legends)

Electronic Arts

Vancouver, British Columbia, Canada
British columbia: $141,400 - $204,400 cad; califor...
On-site
Shader design and implementation
Hlsl/glsl shader programming
Modern real-time lighting techniques
This role is an opportunity to participate in dedicated, long term R&D initiatives

Job Summary

  • This role is an opportunity to participate in dedicated, long term R&D initiatives.
  • As a Principal you will have broad agency to guide and deliver solutions as you see fit.
  • Design, implement, and deliver new solutions that increase efficiency, capabilities, and quality for shaders and lighting across the game.

Matching Summary

This role is an opportunity to participate in dedicated, long term R&D initiatives.

Salary

British Columbia: $141,400 - $204,400 CAD; California: $165,000 - $256,000 USD; Benefits: Comprehensive package including health, retirement, and paid time off

Skills & Requirements

Must-have

  • Shader design and implementation
  • HLSL/GLSL shader programming
  • Modern real-time lighting techniques
  • High performance and optimization

Nice-to-have

  • Creative freedom
  • Collaborative efforts
  • Pragmatic approach to tradeoffs

Key Requirements

  • 12+ years of professional game development experience
  • Expertise in designing and implementing shaders
  • High level of proficiency with shader programming
  • Demonstrated ability to modify or implement shaders directly in a codebase

Work Rights

Not specified

Tailored Resume

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