Staff Software Engineer, Xr Graphics (ios/metal)

Google

San Jose, CA, United States
Base: $207,000-$300,000; bonus/equity: included; b...
Graphics processing units (gpus)
Real-time graphics optimization
Low-level api expertise
You will work with a variety of graphics hardware and low level APIs to squeeze out maximum performance from GPUs

Job Summary

  • You will work with a variety of graphics hardware and low level APIs to squeeze out maximum performance from GPUs.
  • The role involves developing an open-source, low-level GPU profiler that can scale across multiple XR Hardware devices.
  • Compensation includes a US base salary range of $207,000-$300,000 plus bonus, equity, and benefits.

Matching Summary

You will work with a variety of graphics hardware and low level APIs to squeeze out maximum performance from GPUs.

Salary

Base: $207,000-$300,000; Bonus/Equity: Included; Benefits: Included

Skills & Requirements

Must-have

  • Graphics Processing Units (GPUs)
  • Real-time graphics optimization
  • Low-level API expertise
  • Metal and Vulkan programming
  • Shader development for distortion correction

Nice-to-have

  • Experience with Android XR ecosystem
  • Knowledge of next-generation wearable hardware
  • Open-source contribution background
  • Cross-platform SDK design experience

Key Requirements

  • Experience with Graphics Processing Units (GPUs)
  • Proficiency in real-time graphics development
  • Adept at high-performance GPU optimization

Work Rights

Not specified

Tailored Resume

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