The role is integral to the development of a Games as a Service title focusing on creating exceptional animations for scripted events and player emotes
Job Summary
The role is integral to the development of a Games as a Service title focusing on creating exceptional animations for scripted events and player emotes.
Candidates must possess a masterful understanding of the principles of animation, body mechanics, and character performance to set a high bar for quality.
Haven Studios aims to build an exclusive new IP for PlayStation with a vision focused on freedom, thrill, and playfulness.
Matching Summary
The role is integral to the development of a Games as a Service title focusing on creating exceptional animations for scripted events and player emotes.
Skills & Requirements
Must-have
Proficient with Motion Builder or Maya
Strong understanding of animation principles
High proficiency in keyframe animation
Experience with motion capture editing
Understanding of Unreal Engine workflows
Ability to collaborate across disciplines
Nice-to-have
3-5 years experience in live-service games
Experience with cinematic cameras
Facial animation expertise
In engine sequencing tools experience
Interest in new animation technologies
Key Requirements
3-5 years experience in live-service games (Preferred)
Thorough understanding of game engines like Unreal Engine
High proficiency in keyframe animation and mocap cleanup