Audio Programmer

PlayStation Studios

London, United Kingdom
On-site
C++ and object-oriented design
3d mathematics knowledge
Acoustics and digital signal processing
The Audio Programmer will provide tool development and technical system design & implementation for PlayStation Studios audio tools and technology department

Job Summary

  • The Audio Programmer will provide tool development and technical system design & implementation for PlayStation Studios audio tools and technology department.
  • The role will involve game code, middleware and plugin development along with offline tool development, interfacing with multiple teams across the globe.
  • Responsibilities include designing audio tools, developing audio processing plugins, linking game systems to audio engines, and ensuring code efficiency and bug-free development.

Matching Summary

The Audio Programmer will provide tool development and technical system design & implementation for PlayStation Studios audio tools and technology department.

Skills & Requirements

Must-have

  • C++ and object-oriented design
  • 3D mathematics knowledge
  • Acoustics and digital signal processing
  • Audio production software experience
  • Game debugging and release readiness

Nice-to-have

  • Streaming systems and multithreading
  • VST development experience
  • Graphical patching environments
  • Unity 3D/Unreal development

Key Requirements

  • Minimum 3 years production experience
  • 1 shipped title on console/PC
  • C# .NET and WPF experience
  • Visual Studio or other development environments

Work Rights

Not specified

Tailored Resume

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