Computer graphics and rendering pipeline knowledge
The role focuses on leveraging AI algorithms to significantly improve game production efficiency across motion capture, asset generation, and rendering pipelines
Job Summary
The role focuses on leveraging AI algorithms to significantly improve game production efficiency across motion capture, asset generation, and rendering pipelines.
Candidates will utilize multi-modal large language models to enable intelligent plot understanding and automated content generation for games.
The position requires translating cutting-edge academic research from conferences like SIGGRAPH and CVPR into practical industrial tools.
Matching Summary
The role focuses on leveraging AI algorithms to significantly improve game production efficiency across motion capture, asset generation, and rendering pipelines.
Skills & Requirements
Must-have
Deep learning and computer vision expertise
PyTorch or TensorFlow proficiency
Computer graphics and rendering pipeline knowledge
C++ and Python programming skills
Motion capture or 3D scene reconstruction experience
Nice-to-have
Unreal Engine or Unity familiarity
Blender software experience
3A game project background
Film production or cinematography knowledge
Top-tier conference publication record
Key Requirements
Master's or PhD in Deep Learning, Computer Graphics, or related field
Minimum 3 years of relevant R&D experience
Strong mathematical foundation and algorithm implementation skills