Lead Technical Artist - Tools And Pipeline

Hangar 13

Brighton, United Kingdom
Hybrid (3 days onsite)
Unreal engine 5 expertise
Python, c++, c# scripting
Version control (perforce)
Hangar 13 is seeking a Lead Technical Artist to oversee the design and development of content pipelines and production tools for AAA games. The ideal candidate will have extensive experience in the game industry, particularly with Unreal Engine 5, and will work closely with both internal teams and external partners

Job Summary

  • Lead the design and development of scalable content pipelines and production tools.
  • Define workflows, create tools to streamline production, and act as the bridge between artists, engineers, and design teams.
  • Lead, mentor, and inspire your team, setting quality and productivity benchmarks.

Matching Summary

Match Score: 85

Hangar 13 is seeking a Lead Technical Artist to oversee the design and development of content pipelines and production tools for AAA games. The ideal candidate will have extensive experience in the game industry, particularly with Unreal Engine 5, and will work closely with both internal teams and external partners.

Skills & Requirements

Must-have

  • Unreal Engine 5 expertise
  • Python, C++, C# scripting
  • Version control (Perforce)
  • Build/automation systems
  • AAA game industry experience
  • Lead technical artist experience

Nice-to-have

  • Automated content validation
  • Large-scale open-world pipelines
  • Procedural workflows (Houdini)
  • Shader/material pipeline integration
  • Outsourcing/vendor management

Key Requirements

  • At least 2 shipped AAA titles
  • Proven track record as Senior/Lead Technical Artist
  • Expert knowledge of Unreal Engine 5

Work Rights

Not specified

Tailored Resume

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