Not specified; not specified; benefits: 25 days ho...
Fully remote
5+ years product or interaction design experience
Expert in interaction, motion, and feedback design
Proficiency with figma, github, and design tokens
The role involves elevating The New Yorker's Puzzles & Games offering by building a habit-forming ecosystem that drives user loyalty and engagement
Job Summary
The role involves elevating The New Yorker's Puzzles & Games offering by building a habit-forming ecosystem that drives user loyalty and engagement.
Candidates must be technically fluent, comfortable reading code, and collaborating with engineers at the implementation layer using tools like Figma and GitHub.
The company offers competitive benefits including 25 days of holiday, private healthcare, corporate gym membership, and access to a learning hub.
Matching Summary
The role involves elevating The New Yorker's Puzzles & Games offering by building a habit-forming ecosystem that drives user loyalty and engagement.
Salary
Not specified; Not specified; Benefits: 25 days holiday plus bank holidays, Bupa Private Healthcare, pension scheme, cycle to work scheme
Skills & Requirements
Must-have
5+ years product or interaction design experience
Expert in interaction, motion, and feedback design
Proficiency with Figma, GitHub, and design tokens
Experience using AI tools for rapid prototyping
Strong background in gameplay mechanics and reward cycles
Nice-to-have
Direct puzzles and games editorial experience
Ability to interrogate briefs and propose better solutions
Fluency in translating brand voice into interactive systems
Experience working closely with engineering teams
Curiosity about emerging technologies and best practices
Key Requirements
5+ years in product or interaction design roles
Portfolio demonstrating interaction craft and ecosystem thinking
Evidence of implementing designs with high fidelity to production