Lead Technical Artist - Shaders

2k

Brno, Czech Republic
Hybrid (onsite at least 3 days a week)
Unreal engine 5 material editor
Shader graph expertise
Lumen and nanite knowledge
Hangar 13, a 2K development studio, is seeking a Lead Technical Artist specializing in shaders and materials, with a focus on Unreal Engine 5. This role requires strong technical expertise, leadership skills, and the ability to collaborate effectively across teams to deliver high-quality visual experiences. Candidates must have significant experience in the gaming industry, particularly in AAA titles

Job Summary

  • Define and drive the visual and technical quality bar for all shaders and materials in the project.
  • Lead R&D into UE5’s advanced rendering features to enhance the project’s material systems.
  • Manage, mentor, and inspire a team of shader/material artists and technical artists.

Matching Summary

Match Score: 85

Hangar 13, a 2K development studio, is seeking a Lead Technical Artist specializing in shaders and materials, with a focus on Unreal Engine 5. This role requires strong technical expertise, leadership skills, and the ability to collaborate effectively across teams to deliver high-quality visual experiences. Candidates must have significant experience in the gaming industry, particularly in AAA titles.

Skills & Requirements

Must-have

  • Unreal Engine 5 material editor
  • Shader graph expertise
  • Lumen and Nanite knowledge
  • Physically-based shading models
  • Real-time performance optimization

Nice-to-have

  • Procedural material workflows
  • HLSL or shader programming
  • Real-time ray tracing
  • Material systems for multiplayer
  • Experimenting with new rendering techniques

Key Requirements

  • 7+ years games industry experience
  • 2+ shipped AAA titles
  • Senior or Lead Shader/Material Artist experience
  • Onsite at least 3 days a week

Work Rights

Not specified

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